Pick a player to start. That player creates a dangerous situation that all the other players will have to escape or evade using the three items they have already picked. In turn the other players tell a story of how they will escape. Any player may interrupt the story and question the validity of what just happened, these are comments only and are meant to discredit the storyteller’s tale.
After all the players have told their stories the situation creator decides on a winner, based mainly on the story but also considers the discredits mentioned. The best story wins.
Over time there were a couple amendments to the known rules. First, ‘combo-items’ were not allowed. So my friend Keith could not take his fishing pole and high strength fishing line as one item. The second amendment wasn’t really an amendment it was a general consensus among the regular players that our friend Pete would never win because it was fun to see Pete whine about how his story was great and should have won. Pete was unaware of our actually discussing this but he knew that he never won.
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